← How the Lab works
How we built it
We tested our own system, and fixed what failed.
The short version, told straight.
We started with hand-scored battles
When we tested them on clear mismatches, they only scored about 55. That was too flat, so we said so and kept going.
We built LAB IMPACT ourselves
From raw line-up data, instead of borrowing anyone else's metric.
We trained Lab Offence and Lab Defence on it
And checked them on seasons they'd never seen.
We anchored the scale to MVP seasons
So 70–30 means something.
We locked the rules before every result
We published the misses and changed nothing to suit an answer. When a fix we wanted failed its own test, we didn't use it.